Home › For organisations
Run a 3D design programme with your group
Schools, churches, summer camps, museums and workshops. We build the programme around what your group is actually trying to do, set the accounts up ourselves, and stay involved as much or as little as you want.
What a programme includes
- Accounts we set up. An instructor account with your classes already created, and student access added to it — no one on your side administering software.
- Curriculum designed for your use case. The eleven default lessons are a starting point, not the deliverable. A museum running a two-hour drop-in and a school running a term need different material, and we design it around your group, your subject and your time.
- Consulting on the setup. What hardware you need or do not need, what a realistic first session looks like on your network, and how to run it when one printer has to serve thirty people.
- Optional sessions. We can run the teaching ourselves, in person or online, or train the person who will.
- Optional printing. If participants want their final projects as real objects, we can print and ship them, priced per print request.
Session formats
A session runs as one day of a few hours, or split across two days where a group does better with a break between designing and finishing. Which one suits you depends on the age of the group and what you want them to leave with, and it is one of the first things we will ask.
How long access lasts
Access is scoped to the class rather than sold as an open-ended subscription, so nobody pays for a seat that stopped being used in March.
- Instructors keep access for one year per class — long enough to reuse the material with a second group, and to look back at what the first one made.
- Students work in the Studio for three months from the start of the class.
- Student projects stay retrievable for six months, so work can be handed back, exported or printed well after the teaching has finished.
What it costs
Negotiated, within a range, against the services you actually want. A one-off workshop for twenty people and a school running it across three terms are not the same engagement, and pricing one from the other helps nobody.
Non-profits, and government organisations working with under-served communities, get a discount. This product exists because designing and making things should not be gated by what a family can afford, and the pricing should say so rather than the marketing.
Ages
BakaroLab is currently offered for participants aged 13 to 17. Programmes for younger groups are coming, and they require work we intend to do properly first — verifiable parental consent, a direct notice to parents, and a published business address. If your group is under 13, tell us anyway: it helps us decide how quickly to get there.
Start a conversation
Tell us who your group is, roughly how many people, what you would like them to make, and when. That is enough for us to come back with something concrete.
If you want to see the software first, the Studio and the library are open, and the classroom starter guide is the same advice we would give you on a call.